God of War: Chains of Olympus

Editor’s Note: This post is crazy old!

If you are a follower of God of War, the Award-Winning franchise for the Playstation series, then you know what to expect: Kratos, servant to the Gods travels throughout ancient lands and writes himself into Greek Mythology all the while kicking ass and taking names. If you haven’t ever played any of these games, then my suggestion to you is to go out and at least play the first game of the series, since it is now a $20 greatest hit for the PS2. God of War: Chains of Olympus is definitely a must-have for those with a PSP looking to expand their game library or for followers of the rest of the series.

Visuals: There are as usual stunning graphics (which is surprising seeing that the Playstation Portable has limited graphics capabilities, as compared to the Playstation 2 or 3. One of the only things that I did not care for when playing the game as far as visuals were concerned was that you could NOT skip the cutscenes, which became very annoying if you happen to get stuck in a spot where right after a save/loading area is a cutscene then a fight, or a hard spot to get past. Sometimes the graphics would look blurred or overly pixelated, but you can’t expect perfect translations from the larger consoles. This attempt did make it worth the $40 though.

The controls had little problem in this portable translation, making the mini-game battle finishes easy to control (besides the difficulty of trying to do the right combination when prompted). The only problem was the PSP’s version of the Joystick, which is a “nipple” that can be rotated on top of the PSP itself. This made some of the minigames difficult because it would not always comprehend the direction of rotation. The game is much shorter than the others, clocking in at around 6 hours of gameplay for just the Storymode. Short for some games, but for a PSP game it is actually about average.

The music in the game was as usual, “epic.” Some of the dialog sounded distorted at points but this seemed to be only because of the PSP’s speakers, not the game itself. Sometimes the subtitles needed to be turned on to understand what was being said in the game because of the distortion or overly loud music or sound effects during the cutscenes, but overall it translated very well to the portable console.

For those that have played the game before, you will be familiar with the unlockables that God of War offers. Once you beat the game, you can earn ridiculous outfits to clothe Kratos in the next time you decide to play through the storymode, or depending on the difficulty level you beat, you can open the “Challenges” mode, which leads to even more treasures like behind the scenes videos and pictures. The Challenges mode is actually much more difficult than the story mode in my opinion, so you will have plenty to do after the game ends.

This game doesn’t contain as many puzzles as the previous two, but it makes up for it with the challenge of taking on many different enemies of varying skills at the same time. I would strongly recommend upgrading your weapons and skills as often as you can, because you are going to need them. Also keep you eyes peeled for as many chests that contain the Gorgon eyes and Phoenix feathers you will definitely need to increase your magic and health bars.

The storyline for this game is not as clear as in the first two, but it doesn’t really matter seeing as how players of the previous two know enough to “hum along.” The basic gist of the game is that Kratos has been charged with saving the world from destruction as a mysterious haze covers the land, a god and a titan both go missing and it is up to Kratos to save the day, facing personal challenges as well as countless enemies.